Devlog 10 - Finale


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We finalised the HUD items and added the following for better communication to the player. Player feedback was still missing in our game, as was player guidance. The following should help the player feeling lost in the game. 


controls image

enemy information guide

For the environment, we finalised and polished the textures and models, polished the light and atmosphere. You can see some final screenshots of our game on our main page and above.

Red arrow indicates the active player.
Since the players were hardly visible in the dark areas, we used emissive to make them glow. The Roughness and metalness maps for the knight have also been improved, which is visible in direct sunlight

The ranged attack enemy's color had to change to green since it was too close in color with the shielded enemy's color in the light setup. Also, by popular demand, all enemies have glowy red eyes now.

The RFX are now implemented in the game:
The RFX for the magical attacks have also been improved by adding small glowing particles and trail effects to them.



The ranged enemy has a different color variation of the mage's magic attack. 

The RFX for the damage and the blocked attacks have been optimized, avoiding the sprite sheets and achieving the same effect with less texture space.

Some shields were also made to make the blocking more obvious. Sadly, these have not been able to be implemented into the final game.

Files

Equilibrium 53 MB
May 11, 2021

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