Devlog 9


In this first week of polish, we worked on ccreating a better mood - and tweaking the ligthing, using post processing.

The backgroundplanes also have to be more detailed now they will be closer to the foreground. These are still in the progress of being polished. Some textures have also been polished.

In progress WIP of the lighting

Tried out a method of heaving a simple textured plane, serving as a light streak. It surprisingly does an OK job at creating a believabale effect that does not need heavy render or space.

The textures for enemies have been updated to match the player's abilities (enemies that have to be attacked by the mage are purple, enemies that have to be attacked by the knight are orange)

The rig and model have also been updated, to fix the animation artifacts from last week. 


The only way to fix it was to redo the model's topology. (old on the left, new on the right) The polydensity was too high on the main body.

Controls:

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Switch Ⓧ  ⓑ  Attack

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Files

Equilibrium.zip 48 MB
May 04, 2021

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