Devlog 9
In this first week of polish, we worked on ccreating a better mood - and tweaking the ligthing, using post processing.
The backgroundplanes also have to be more detailed now they will be closer to the foreground. These are still in the progress of being polished. Some textures have also been polished.
The textures for enemies have been updated to match the player's abilities (enemies that have to be attacked by the mage are purple, enemies that have to be attacked by the knight are orange)
The rig and model have also been updated, to fix the animation artifacts from last week.
The only way to fix it was to redo the model's topology. (old on the left, new on the right) The polydensity was too high on the main body.
Controls:
ⓨ
Switch Ⓧ ⓑ Attack
ⓐ
Jump
Files
Get Equilibrium
Equilibrium
Status | Prototype |
Authors | hanasoojin, R_x_n_a, Simon_Fischer, K_o_b_e, Kevin_Deketelaere |
Genre | Platformer |
More posts
- FinaleMay 19, 2021
- Devlog 10 - FinaleMay 11, 2021
- Devlog 8Apr 27, 2021
- Devlog 7Apr 20, 2021
- Devlog 6Mar 29, 2021
- Devlog 5Mar 23, 2021
- Devlog 4 : Start offMar 16, 2021
- Devlog 3: Prototyping 3Mar 08, 2021
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