Devlog 6
Our 6th Devlog!
A few assets were placed in our scene already to visualize what we are going for. These will be polished more the following weeks. Our environment artist worked on creating different tiling materials in Substance.
The Mage model is now almost 100% complete (some minor tweeks should be done in the polish sprint, like fix the unwrap issue on the leg)
Some simple enemies have been done, with different color variations for the different enemy types
On the gameplay side of things, we have implemented the health system for the Player and the enemies. So once they have sustained adequate amounts of damage, they will die. But fortunately, the player can prevent dead by using the newly implemented Defend system. The Brawny knight will be able to defend against any incoming Physical attacks and the Elegant mage can prevent Magical damage from doing harm to our heroes.
Files
Get Equilibrium
Equilibrium
Status | Prototype |
Authors | hanasoojin, R_x_n_a, Simon_Fischer, K_o_b_e, Kevin_Deketelaere |
Genre | Platformer |
More posts
- FinaleMay 19, 2021
- Devlog 10 - FinaleMay 11, 2021
- Devlog 9May 04, 2021
- Devlog 8Apr 27, 2021
- Devlog 7Apr 20, 2021
- Devlog 5Mar 23, 2021
- Devlog 4 : Start offMar 16, 2021
- Devlog 3: Prototyping 3Mar 08, 2021
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