Devlog 6


Our 6th Devlog! 

A few assets were placed in our scene already to visualize what we are going for. These will be polished more the following weeks. Our environment artist worked on creating different tiling materials in Substance.


They are still in an early stage and will be tweaked and polished more. They are completely made out of nodes, whcih means ther are easily tweakable.


The Mage model is now almost 100% complete (some minor tweeks should be done in the polish sprint, like fix the unwrap issue on the leg)



Some simple enemies have been done, with different color variations for the different enemy types



On the gameplay side of things, we have implemented the health system for the Player and the enemies. So once they have sustained adequate amounts of damage, they will die. But fortunately, the player can prevent dead by using the newly implemented Defend system. The Brawny knight will be able to defend against any incoming Physical attacks and the Elegant mage can prevent Magical damage from doing harm to our heroes. 

Files

Production sprint 3.rar 74 MB
Mar 30, 2021

Get Equilibrium

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