Devlog 3: Prototyping 3
Equilibrium » Devlog
This past week we dedicated an extra week to prototyping.
Our game prototype from last week was still up for improvement and much needed core features still had to be implemented. We thus spent more time playtesting and working to include all major mechanics into the prototype. We can say that the new end result was fun to play for all of us and can now assess a clear go ahead to continue to development of the end product.
Our programmers worked on the updated prototype:
The artists tested out the parallax effect, trying to mix 2d and 3d inside the design of the game.
And because Unity's particle system was still quite unfamiliar, our RFX-artist also created a test-particle:
Files
Equilibrium_EarlyPrototype2.rar 17 MB
Mar 08, 2021
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Equilibrium
Status | Prototype |
Authors | hanasoojin, R_x_n_a, Simon_Fischer, K_o_b_e, Kevin_Deketelaere |
Genre | Platformer |
More posts
- FinaleMay 19, 2021
- Devlog 10 - FinaleMay 11, 2021
- Devlog 9May 04, 2021
- Devlog 8Apr 27, 2021
- Devlog 7Apr 20, 2021
- Devlog 6Mar 29, 2021
- Devlog 5Mar 23, 2021
- Devlog 4 : Start offMar 16, 2021
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