Devlog 4 : Start off


This week was our very first week of production.  

At the start of this week, we planned and assigned all our tasks needed for our game. Both artists and programmers spent the past week starting on the tasks for our first sprint. 

Our character artists finalized the character designs for the knight and the mage. 


The blockouts have also been finished in ZBrush:




Our environment artist finalized the concepts for background designs and started rendering those. 

 Quick paint of the environment backgrounds

WIP - These will be the planes in the background of the game, using the parallax effect to create more depth and motion. They are blurred and desaturated to create the illusion of both atmospheric and regular perspective. This will give the foreground and midground assets more focus. 

Files

Equilibrium_EarlyPrototype2.rar 17 MB
Mar 08, 2021

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